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The Crafting Station is an advanced crafting table that has multiple different functions. There's an internal inventory from which items will be pulled automatically when crafting something. The 3x3 output grid is only used for certain special recipes that only work through the crafting station, like cardboard enchanting and repairing.
By default, the crafting station can't craft automatically, but this can be turned on in the config file. The bottom of the block will look different depending on this setting. When enabled, automated systems, like hoppers, can pull the crafting result out of the bottom. Of course they won't clear items from the crafting grid, so the items required for crafting the recipes have to be present in the internal inventory.
Drinking Helmets are useful tools for adventurous alchemists. They can't be crafted, but you can randomly find them in dungeons. You can also repair them using whole redstone blocks.
By crafting one with a potion on either side (you can use 2 different ones), you'll be able to drink from it when wearing the helmet. Instead of instantly using up the potion, you'll be able to use it 12 times for a 12th of the effect strength or duration. Drinking from it multiple times will increase the duration of the effect.
Ender Backpacks are pretty much portable ender chests, with the best of both worlds. It uses the same storage as the ender chest, so items that are stored inside are completely safe. They're also unbreakable, so you don't have to worry about repairing these.
There is no crafting recipe for this backpack. Actually, I will only give you these two hints as to how you can get them: First, you will need an ender chest. Second, when you see it you will probably know where to get it, you'll just have to figure out how.
Storage Crates are another storage option, with 18 slots each, sharing their inventory with all other connected crate blocks. This type of storage is not like your neatly organized chests, items put in here will be scrambled around. Each time a player opens them, they will see a randomized selection of items, up to a double chest. You can shift-click more items in even if there's no empty slots in the interface, as long as there's still room overall. The little bar at the top right shows you how full the crate pile is.
To make crates connect, simply place one on the side of an existing crate block, which means you have to sneak while placing it; otherwise you'd open the crate's GUI. If you place a crate on a non-crate block, even if it's next to a crate, it won't connect. Storage Crates, being the stubborn blocks that they are, want to be placed together in a cube-like formation. This is so they can't be used as cheap instant transportation. You'll know when you can't expand a crate pile in a certain direction if the placed crate doesn't connect to the existing one.
Reinforced Chests work just like normal chests. Compared to them, they have 12 more slots of storage and are completely resistant to creeper explosions. They can be made from different materials, like iron, gold, diamond, emerald, and if you use mods, copper, tin, zinc, silver and steel. The material doesn't affect the chest in any way other than how it looks.
Lockers and Reinforced Lockers are just a different looking alternative to regular chests, with the same amount of storage as their counterparts. They can connect to lockers above and below, just like chests can connect to chests next to them. To open them you have to click the side with the door, other sides won't do anything.
Locks and Keys can be used to lock Reinforced Chests, Lockers and Iron Doors. Each crafted key is unique, and can be duplicated or used to craft locks, which can only be opened by that key.
Locks are attached by right-clicking the container where the lock would go, and can be removed by right-clicking while sneaking with a fitting key. Locks make the container they're attached to unbreakable, but the locks themselves can still be broken by repeatedly attacking them with a sword, axe or pickaxe. The amount of times a lock needs to be hit depends on the attack damage and enchantments of the tool used and the enchantments of the lock. Attacking a lock will take 2 durability from the tool (unbreaking still applies). Once the lock is broken it will take some damage and drop from the container, which can then be opened. Also note that keys can be enchanted to pick locks.
Keys and locks can be colored by combining them with some dye. There's two layers of colors which can be changed independently, depending on if you use 8 dyes or less.
Locks and keys can be enchanted, giving them extra protection or abilities.
Lock Enchantments Persistance (I - V) - Makes the lock harder to break and the container more resistant to explosions. Security (I - V) - Offers protection against key enchantments. Shock (I - III) - Damages players trying to open, unlock or break the lock unsuccessfully. Trigger (I) - Makes the block emit redstone when players try to open, unlock or break it unsuccessfully.
Key Enchantments Lockpicking (I - V) - Opens / unlocks a lock once, then decreases the enchantment level. Unlocking (I - V) - Has the ability to open more locks than those which were crafted from it. Morphing (I - V) - Permanently changes the key into the one that would fit another lock.
Lockpicking can also remove the lock from the container, so it's always a good idea to completely remove the lock and put it back when you're done. That way you don't waste the enchantment by opening a chest repeatedly. Security lowers the effective level of any key enchantments, to the point where they have no effect. Unlocking V has a 100% chance to open an unenchanted lock. Lower levels have a lower chance.
Cardboard Sheets can be made from paper and slimeballs. They're used to craft Cardboard Boxes, Armor and Tools. Yaaay cardboard!
Cardboard Boxes are portable storage blocks. By default they can be used 4 times and have 9 slots. Place them, fill them, take them with you and then place them back down. After placing them down when the remaining uses are 0 they can't be picked up anymore. Picking up an empty cardboard box doesn't cause the remaining uses to go down. Can be dyed. Actual size and reusability can be changed, see the Configuration Information section.